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Post by samchiu2000 on May 19, 2017 8:34:17 GMT
Is it possible to use commands like nose forwarding to redirect the missiles so it will not be attracted by those flare?
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Post by goduranus on May 20, 2017 3:47:37 GMT
Maybe not what you are looking for, but you can pilot the missiles yourself with the move command. Click to the side the enemy is apparently moving towards, so the enemy's apparent bearing is steady.
If you want to make them work under AI control, I think the only way is to make the warheads big enough to splash the enemy even if it hits a flare.
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Post by Enderminion on May 20, 2017 14:35:32 GMT
Maybe not what you are looking for, but you can pilot the missiles yourself with the move command. Click to the side the enemy is apparently moving towards, so the enemy's apparent bearing is steady. If you want to make them work under AI control, I think the only way is to make the warheads big enough to splash the enemy even if it hits a flare. splash meaning measured in megatonnage of tnt
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Post by RiftandRend on May 21, 2017 9:35:28 GMT
Adding tiny nonfunctional lasers set to the minimum range and using the broadside order might work, though you may have to use limit editing to make the range low enough.
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Post by gedzilla on May 21, 2017 10:19:11 GMT
RiftandRend s solution is actually quite good, becuase u are right that they will go pure pursuit, so only enable broadside when ur very close, since in the initial burn (before the coasting phase) the flare is relatively close to the target, and the missile will readjust in the final phase anyway Edit: this is weird, I hit quote to someone's comment, but I think I overrode it ? Watev
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Post by goduranus on May 21, 2017 10:19:39 GMT
Adding tiny nonfunctional lasers set to the minimum range and using the broadside order might work, though you may have to use limit editing to make the range low enough. Actually drone homing also seems to be affected by flares. I noticed drones twitching when the enemy ship launches a flare back in 1.07.
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Post by samchiu2000 on May 21, 2017 10:21:57 GMT
Adding tiny nonfunctional lasers set to the minimum range and using the broadside order might work, though you may have to use limit editing to make the range low enough. Actually drone homing also seems to be affected by flares. I noticed drones twitching when the enemy ship launches a flare back in 1.07. So do they do the same in 1.11?
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Post by goduranus on May 21, 2017 10:23:53 GMT
Haven't tried recently, so let's try it? I'm not at home though.
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Post by RiftandRend on May 22, 2017 5:50:24 GMT
Adding tiny nonfunctional lasers set to the minimum range and using the broadside order might work, though you may have to use limit editing to make the range low enough. Actually drone homing also seems to be affected by flares. I noticed drones twitching when the enemy ship launches a flare back in 1.07. But it's not homing, its broadside. AI ships won't launch flares unless you use the homing order.
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aiyel
Junior Member
Posts: 83
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Post by aiyel on May 27, 2017 23:13:22 GMT
Really, really powerful warheads. It's a bit hard to decoy a 5TT nuke far enough to matter
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Post by Enderminion on May 28, 2017 4:40:53 GMT
Really, really powerful warheads. It's a bit hard to decoy a 5TT nuke far enough to matter again, interceptor missiles
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Post by Dhan on May 28, 2017 6:35:01 GMT
Really, really powerful warheads. It's a bit hard to decoy a 5TT nuke far enough to matter again, interceptor missiles Interceptor missiles can also be intercepted.
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Post by RiftandRend on May 28, 2017 6:50:07 GMT
again, interceptor missiles Interceptor missiles can also be intercepted. And so can interceptor-interceptor missiles. This line of reasoning won't go anywhere.
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Post by Enderminion on May 28, 2017 13:33:32 GMT
Interceptor missiles can also be intercepted. And so can interceptor-interceptor missiles. This line of reasoning won't go anywhere. yep, my interceptor-interceptor-interceptor missiles will eat you're interceptor-interceptors for breakfast allowing my interceptors to intercept you're real missile
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Post by acrosome on May 28, 2017 13:54:56 GMT
Personally, I find the "everything homes on the largest heat source" model to be patently ridiculous, anyway. Current i.e. early 21st century IR seekers are much harder to spoof than that! And why can't I have terminal radar or lidar guidance? The whole homing algorithm is bug, not a feature. It's definitely highest on my wish list for the dev to address, right above nuclear detonation lasers and casaba howitzer. It would also be nice to model sensors, ECM, and ECCM.
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