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Post by dwwolf on May 19, 2017 5:32:00 GMT
Does anyone have experience with CoADE on more than 4 cores ?
I know its capable of pulling 100% on my 4 core CPU.
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Post by zorbeltuss on May 19, 2017 6:08:15 GMT
Does anyone have experience with CoADE on more than 4 cores ? I know its capable of pulling 100% on my 4 core CPU. On my Ryzen 7 it only goes 100% on a single core, but it seems to be using 7 cores during combat and sometimes up to 12 cores during loading. Edit: The Ryzen 7 line has 8 physical cores and 16 logical cores, might be good to say that too.
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Post by dwwolf on May 19, 2017 6:16:17 GMT
I assume you mean threads because the highest cored Ryzens out ATM are 8c/16t.
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Post by zorbeltuss on May 19, 2017 6:23:31 GMT
I assume you mean threads because the highest cored Ryzens out ATM are 8c/16t. Logical cores are how many threads are available, but yeah. Though just one being at 100% can be either the core amount, that my graphics is being a bottleneck or that the per thread performance is sufficiently strong. I'm leaning to that my graphics card is not capable to show 400 KKV at the same time, but I may be wrong.
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Post by dwwolf on May 19, 2017 11:04:23 GMT
Not likely unless this game engine is extremely inefficient at drawing stuff.
I think its more likely that the simulation is slowing things down.
Space sims are pretty much ideal fro gfx cards....no terrain rendering.
Only models.
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Post by zorbeltuss on May 19, 2017 11:26:18 GMT
Not likely unless this game engine is extremely inefficient at drawing stuff. I think its more likely that the simulation is slowing things down. Space sims are pretty much ideal fro gfx cards....no terrain rendering. Only models. And post processing for the engine exhausts of over 1000 engines in my test. And post processing takes quite a lot of horsepower.
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Post by dwwolf on May 19, 2017 12:14:39 GMT
I still dont think so. Because you still get the slowdown if you focus on an empty sky.
Or the FoV culling must truly be horrendously bad.
The same happens if you get tons of rounds fired from lots of different turrets.
Guidance and turret tracking are quite expensive, computationally.
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Post by zorbeltuss on May 19, 2017 13:47:25 GMT
I still dont think so. Because you still get the slowdown if you focus on an empty sky. Except that the slowdown does go down if I do. Hence my graphics card is probably the bottleneck.
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Post by David367th on May 19, 2017 13:52:34 GMT
i5-2400 here, don't really see 100% cpu unless I'm doing something crazy like 100 drones firing at once or something.
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