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Post by Owlfeathers on May 4, 2017 0:43:37 GMT
You guys sure have some big ass railgun while I still having only 20 kmps railgun at max here. Nice little point defence railgun:
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Post by skypwyth on May 4, 2017 1:22:10 GMT
You guys sure have some big ass railgun while I still having only 20 kmps railgun at max here. Nice little point defence railgun: I have a significantly smaller spinal railgun with similar range estimates that struggles to point at targets at any range, only firing a few shots in a burst every few seconds, any ideas on improving it's reliability?
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Post by goduranus on May 4, 2017 1:26:33 GMT
There may be warning symbols when you fire the gun in long bursts that indicate what the problem may be. If there aren't any warnings showing, then it may have to do with the maneuverability of the craft it is mounted on.
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blkcandy
Junior Member
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Posts: 78
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Post by blkcandy on May 4, 2017 2:31:43 GMT
You guys sure have some big ass railgun while I still having only 20 kmps railgun at max here. Nice little point defence railgun: "Unreasonably Large Spinal Railgun" indeed.
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Post by The Astronomer on May 4, 2017 3:04:19 GMT
I got fired up and make a short-ranged 20 km/s 2.16 t railgun for drones. In the test, I pitted them against my normal kinetic-based ship (complete with hypervelocity railguns), and I watch as allied projectiles creep toward and miss the enemy ship, whose 100 km/s shots killed all of my drones within 30 sec.
Apparently, kinetics on drones sounds nonsense realistically...
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Post by dragonkid11 on May 4, 2017 4:19:03 GMT
I got fired up and make a short-ranged 20 km/s 2.16 t railgun for drones. In the test, I pitted them against my normal kinetic-based ship, and I watch as allied projectiles creep toward and miss the enemy ship, whose shots killed all of my drones within 30 sec. Apparently, kinetics on drones sounds nonsense. Really? REALLLY? You have to bitch about drone in a thread that doesn't even involved drone AGAIN? And you didn't even mention what you manned ships are armed with, they could be armed with some Uber 100 km/s railguns or some shit because 20km/s railgun your drones would have started the combat at around 100 to 200 km range and as you said, they all got killed in 30 seconds. If you actually want to argue uselessness of drone, give them same weapons as your manned ships and see if they are still shit.
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Post by The Astronomer on May 4, 2017 4:52:47 GMT
I got fired up and make a short-ranged 20 km/s 2.16 t railgun for drones. In the test, I pitted them against my normal kinetic-based ship, and I watch as allied projectiles creep toward and miss the enemy ship, whose shots killed all of my drones within 30 sec. Apparently, kinetics on drones sounds nonsense. Really? REALLLY? You have to bitch about drone in a thread that doesn't even involved drone AGAIN? And you didn't even mention what you manned ships are armed with, they could be armed with some Uber 100 km/s railguns or some shit because 20km/s railgun your drones would have started the combat at around 100 to 200 km range and as you said, they all got killed in 30 seconds. If you actually want to argue uselessness of drone, give them same weapons as your manned ships and see if they are still shit. YES, drones are useful if you ruled out hypervelocity guns. But in any real battle, you wouldn't want to use drone-class kinetics on your capital, would you?
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blkcandy
Junior Member
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Post by blkcandy on May 4, 2017 5:57:07 GMT
Does anyone even use non-hyper velocity weapon?
Anyway, target distribution system made it easier to defense against kinetic drones and missiles.
But there are many ways to use drones. For kinetic drones, you can go armored capital drone and fight like a capital ship, or you flood them with smaller drones charging at very high flyby speed and evade everything with their manueverability.
They do work.
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Post by The Astronomer on May 4, 2017 6:16:53 GMT
Does anyone even use non-hyper velocity weapon? Anyway, target distribution system made it easier to defense against kinetic drones and missiles. But there are many ways to use drones. For kinetic drones, you can go armored capital drone and fight like a capital ship, or you flood them with smaller drones charging at very high flyby speed and evade everything with their manueverability. They do work. The problem is that if your kinetics' speeds are too low, it'll always miss behind, thus rendering kinetic drones useless. The dodge prediction doesn't work here somehow.
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Post by AdmiralObvious on May 4, 2017 6:38:31 GMT
I'm pretty sure I've made my stance on lower velocity weapons pretty clear in that I personally like them a lot. Especially in higher calibers.
Considering how cheap it is to make and use conventional guns, ramp up the mass of the shot a bit, and you've got some very reliable flak deflection systems, assuming you don't knock the missile out outright.
Railgun sandblasters, while good for a lot of things personally for me don't feel as good, or look quite as pretty as having 200 7mm machine guns (every one a different color) hitting missiles left and right roughly 20 km away from the ship.
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blkcandy
Junior Member
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Post by blkcandy on May 4, 2017 7:04:36 GMT
Well, I guess people does use low velocity weapons.
But isn't miss when the kinetic speed is too low applies to everyone?
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Post by The Astronomer on May 4, 2017 7:10:01 GMT
I'm pretty sure I've made my stance on lower velocity weapons pretty clear in that I personally like them a lot. Especially in higher calibers. Considering how cheap it is to make and use conventional guns, ramp up the mass of the shot a bit, and you've got some very reliable flak deflection systems, assuming you don't knock the missile out outright. Railgun sandblasters, while good for a lot of things personally for me don't feel as good, or look quite as pretty as having 200 7mm machine guns (every one a different color) hitting missiles left and right roughly 20 km away from the ship. One cool thing to note: efficiency is almost the opposite of coolness. You might want to prioritize coolness by using slow kinetics to shoot out missiles and make it looks like a cool space war movie, then there's me, going full efficiency and using lasers to snipe missiles 1,000 km away.
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Post by bigbombr on May 4, 2017 7:19:35 GMT
I'm pretty sure I've made my stance on lower velocity weapons pretty clear in that I personally like them a lot. Especially in higher calibers. Considering how cheap it is to make and use conventional guns, ramp up the mass of the shot a bit, and you've got some very reliable flak deflection systems, assuming you don't knock the missile out outright. Railgun sandblasters, while good for a lot of things personally for me don't feel as good, or look quite as pretty as having 200 7mm machine guns (every one a different color) hitting missiles left and right roughly 20 km away from the ship. One cool thing to note: efficiency is almost the opposite of coolness. You might want to prioritize coolness by using slow kinetics to shoot out missiles and make it looks like a cool space war movie, then there's me, going full efficiency and using lasers to snipe missiles 1,000 km away. *10 000 km away (editing Limits.txt is awesome, but the game currently doesn't consider that lasers might go further than 10 Mm).
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blkcandy
Junior Member
Burn complete. Crawling back to bed.
Posts: 78
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Post by blkcandy on May 4, 2017 7:22:42 GMT
There is also me, playing this on a potato and really prefer to minimize the amount of units/projectiles in an engagement.
To be honest, the latest patch seems to consume much more processing resources with my microflak railguns than before. I used to love them. Still do. But I can't use them without turning the game into crashy slideshow now. My 1 kinetic capital drone with 3 microflak railguns against unarmed stationary(?) target lag even worse than 5 vs 5 gunships.
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Post by goduranus on May 4, 2017 8:38:52 GMT
The trick to conventional cannons against missiles is to switch them to Ignore Range on and off, back and forth. AI missiles never dodge bullets, and with diamond gun's 0.00002 radian spread it'll only take a few bullets aimed at each missile to take them down.
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