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Post by dwwolf on Apr 29, 2017 22:52:40 GMT
Calculate the amount of square footage you get after increasing the amount of stacks in the crew module...... Ze results are ....interesting.
Fixing This will have major repercussions for ship design.
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Post by David367th on Apr 30, 2017 2:34:03 GMT
Calculate the amount of square footage you get after increasing the amount of stacks in the crew module...... Ze results are ....interesting. Fixing This will have major repercussions for ship design. Could you go over exactly what's interesting to be more clear?
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Post by dwwolf on Apr 30, 2017 6:53:49 GMT
The more stacks you take makes the square footage per crew decrease. Rough numbers follow for 35 crew modules. A 7 stack crew module has 9m^2 per crew member. A 1 stack module has about 60 m^2 per crew member.
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Post by subunit on Apr 30, 2017 11:07:53 GMT
Yeah, the 7 stack is less than 15% the volume of the 1-stack, that's crazy, good catch.
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Post by The Astronomer on Apr 30, 2017 11:41:36 GMT
When you report a bug (or do anything else), please be clear about your subject. Put everything you want to say in the first post.
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Post by dwwolf on Apr 30, 2017 19:02:39 GMT
I think its more that the formula breaks down at the extreme ends. I will gather some numbers later.
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Post by linkxsc on Nov 7, 2018 6:38:29 GMT
Threadnomancy.
Trying to store 90 crewmembers.
If I split them into 3 30 crew modules, each 10 decks long. The individual modules will be 2.29m radius, 22.7m long, have an internal volume of 120m3 (4m3 per crew, 360m3 total). A cluster of 3 modules is less than 10m diameter. If I put them in 1 module, 14 decks long. Module is 4.86m radius, 31.7m long, has an internal volume ~750m3 (each crew gets 8.3m3). The module will fit in a 10m diameter space, but is over 10m longer.
This makes absolutely 0 sense, especially as the second module should have much better packing efficiency to the first ones (which have a lot of empty space between them)
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Post by airc777 on Dec 1, 2018 16:34:05 GMT
Shouldn't crew modules have domed end caps like other pressure vessels in game (I.E. fuel tanks) instead of being a true cylinder? Could a miss representation of the model be causing this discrepancy? Ignoring for a minute the architectural challenges of maximizing the effective work area without compromising ergonomics within a capsule shaped living area, wouldn't crew modules be more structurally sound as a capsule then as a cylinder?
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