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Post by The Astronomer on Apr 29, 2017 15:46:16 GMT
Present-day, graphene with the properties listed cannot be made into bulk, as stated by others. For me, I prefer aramid fiber. If there's overheat problem, then boron works fine. If it doesn't explode, that's fine for me.
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Post by dragonkid11 on Apr 29, 2017 15:49:35 GMT
Diamond also works for internal conventional cannon.
No need to use the conventional cannon barrel armor glitch, just a thin layer will help with the heat.
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Post by L5Resident on Apr 29, 2017 16:36:58 GMT
Are any of the new materials added to the game better for Railguns compared to previous materials used? I would assume an outer layer of Boron would be best for additional armor/added rigidity.
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Post by Rocket Witch on Apr 29, 2017 22:20:31 GMT
Are any of the new materials added to the game better for Railguns compared to previous materials used? I would assume an outer layer of Boron would be best for additional armor/added rigidity. 1. Aluminum beryllium is very lightweight. Zirconium carbide handles thermal stress from capacitors better than any other material now TaHfC's expansion is fixed. 2. Often yes, though diamond is more rigid and will suck heat away much faster, and in some cases (very long/thin barrels I think) VC steel is better than boron.
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Post by L5Resident on Apr 30, 2017 3:59:32 GMT
Are any of the new materials added to the game better for Railguns compared to previous materials used? I would assume an outer layer of Boron would be best for additional armor/added rigidity. 1. Aluminum beryllium is very lightweight. Zirconium carbide handles thermal stress from capacitors better than any other material now TaHfC's expansion is fixed. 2. Often yes, though diamond is more rigid and will suck heat away much faster, and in some cases (very long/thin barrels I think) VC steel is better than boron. What combination is the currently best suited for the highest achievable range/velocity regardless of cost or mass?
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Post by dragonkid11 on Apr 30, 2017 4:39:00 GMT
I tried Zirconium carbide on my coilgun before until I found diamond to be even more effective AND lightweight for my coilgun's heat absorption.
And since they are both black, no point for me to use it as stylishly stuff either.
EDIT: Also, it seems that hafnia is still the superior option for capacitor, as the recent addition of *Insert really long name something something polyethylene* is nearly twice as heavy AND not cost effective at all when compared to hafnia.
But at least it can be made out of mundane plastic material instead of....whatever hafnia is made out of.
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Post by Enderminion on Apr 30, 2017 4:49:24 GMT
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Post by Rocket Witch on Apr 30, 2017 22:09:24 GMT
I tried Zirconium carbide on my coilgun before until I found diamond to be even more effective AND lightweight for my coilgun's heat absorption. Yes; for clarity: zirconium carbide is the best that can be used for the barrel itself, as diamond isn't electrically conductive. Or it was. I don't know what thickness of diamond armour is sufficient. Maybe you can simply have a steel barrel now with a few mm of diamond heatsink. I haven't had much of a chance to design anything yet since the patch...
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Post by dragonkid11 on May 1, 2017 3:56:45 GMT
Well, tried out zirconium carbide.
It's erm, still not as good as osmium when it comes to being a good and thin coilgun barrel.
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Post by Rocket Witch on May 1, 2017 14:33:57 GMT
My original comment was with respect to thermal stress, mind. The update seems to have shifted the paradigm a lot though.
By the way, my reticulated vitreous carbon mod works better than graphite aerogel for reinforcement, I think. If anyone else tries it out, let me know what you find.
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Post by demetrious on May 2, 2017 3:44:58 GMT
Everyone is complaining about how internal mount make waste of space by stretching armor around it, I say you guys aren't taking advantage of it to make an armored slope even more sloper and armored-er. My thoughts exactly. I've been trying for a long, long time to make a "lancer" type ship; a small, nimble ship built around one really big, forward-facing cannon in the nose, which relies on steep armor sloping to stay alive long enough to kill the target. Currently the AI's not very good at using translation thrusters to aim the gun by steering the whole ship (maybe the new nose-on order will help with that) but combining a conventional gun with guided smart rounds works well. Before the patch, however, the gun would never fire unless it was "on-target," but now that you can manually fire smart projectiles just like missiles, that problem is now gone... ... and the internal mount was the other crucial element we needed. No matter how well you armored the nose of your ship, the gun itself, once destroyed, left a big hole right in the nose, and soon thereafter the ship would be cored by the next incoming shot. Instead of needing lots of spacers to make the ship's nose longer and pointier - in addition to a huge, stupidly heavily armored cannon barrel sticking out a good zillion feet in front of that - I can just mount it internally, and viola! I'm so happy
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Post by dragonkid11 on May 2, 2017 4:25:46 GMT
It will still destroy when something fast when down the barrel and destroy the internal.
Wish that was a one in a million shot but with the sheer accuracy of coilgun and some conventional cannon...
That happened annoyingly often.
But still, internal gun mount is nice and make my missile cannon drone looks even cooler.
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Post by vegemeister on May 7, 2017 11:16:24 GMT
Using graphogel and other super-light foam materials as barrel bracing to improve accuracy is unphysical. They work because of very high modulus/weight, but these things have roughly the physical properties of a sponge. They aren't locally rigid enough to transfer force to the smaller, actually functional part of the barrel. Dry sponges are rigid. But imagine a steel rod stabbed through a sponge. You wouldn't be able to stiffly mount the rod that way.
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