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Post by teeth on Apr 15, 2017 22:18:44 GMT
The game has probably brought in about 100-150K based off of Steamspy estimates, which isn't all that much per year for a skilled programmer considering that Qswitched Productions was made 3 years ago. Is this a passion project that will never die or can we expect a fairly limited (<1 year) update lifespan? qswitched
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Post by subunit on Apr 16, 2017 0:38:24 GMT
100-150k is probably extremely generous? $25 USD x 3800 owners = USD95k gross. After Steam's cut, taxes, etc, qswitched is probably taking home less than 50k. We're lucky we've got the support we've had so far. Lots of indie titles would have been abandoned already.
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Post by AdmiralObvious on Apr 16, 2017 1:21:47 GMT
100-150k is probably extremely generous? $25 USD x 3800 owners = USD95k gross. After Steam's cut, taxes, etc, qswitched is probably taking home less than 50k. We're lucky we've got the support we've had so far. Lots of indie titles would have been abandoned already. Steams cut is 30 percent off all profit,so it's more 70k, assuming we ignore the copies sold during a sale. From the Depths was (and still is) supported, and it's been out in EA for almost 4 years now. It sells for $20, but probably sold quite a few more copies over time.
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Post by teeth on Apr 16, 2017 1:45:27 GMT
Steams cut is 30 percent off all profit,so it's more 70k, assuming we ignore the copies sold during a sale. From the Depths was (and still is) supported, and it's been out in EA for almost 4 years now. It sells for $20, but probably sold quite a few more copies over time. FtD has 191'953 owners, it's made far more than this. About 2.6 million after valve cut but before taxes assuming they were all bought at full price. I think part of the reason FtD has sold so many copies is because people see the cool ships and buy it, I think the store page should be updated with much more aesthetic user-made ones.
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Post by harpyeagle on Apr 16, 2017 2:40:44 GMT
100-150k is probably extremely generous? $25 USD x 3800 owners = USD95k gross. After Steam's cut, taxes, etc, qswitched is probably taking home less than 50k. We're lucky we've got the support we've had so far. Lots of indie titles would have been abandoned already. That makes me sad
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Post by subunit on Apr 16, 2017 2:42:59 GMT
100-150k is probably extremely generous? $25 USD x 3800 owners = USD95k gross. After Steam's cut, taxes, etc, qswitched is probably taking home less than 50k. We're lucky we've got the support we've had so far. Lots of indie titles would have been abandoned already. Steams cut is 30 percent off all profit,so it's more 70k, assuming we ignore the copies sold during a sale. From the Depths was (and still is) supported, and it's been out in EA for almost 4 years now. It sells for $20, but probably sold quite a few more copies over time. "After Steam's cut, taxes, etc"- even assuming qswitched has no other income, he's losing at least 25% for federal taxes on that 70k. Depending on jurisdiction he may be netting significantly less than 50k after state taxes etc. I have no idea what the value proposition is for him, but if he has a family to support and isn't making a ton of money in a dayjob, 50k for a couple years of work isn't exactly lucrative, especially given the skillset he's endowed with.
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Post by subunit on Apr 16, 2017 3:03:42 GMT
100-150k is probably extremely generous? $25 USD x 3800 owners = USD95k gross. After Steam's cut, taxes, etc, qswitched is probably taking home less than 50k. We're lucky we've got the support we've had so far. Lots of indie titles would have been abandoned already. That makes me sad TBH the game has not been well marketed. Steam marketing is kind of hit and miss, just depends on library composition and whatever the @#%*ing algorithm is that keeps trying to sell me hentai games (Because You Recently Played A Tactical Simulator: Would You Like Paizuri Kunoichi Rapeuman Simulator 9000??) wants to do that day. Big segments of the market that probably would have garnered another ~thousand or sales were missed entirely (eg milsimmers- still no SimHQ.com frontpage article, no mention on RPS' "The Flare Path", etc.. any review copies sent out at all?). Project Rho is really too narrow a community to carry many sales. I really hope CoaDE has been successful enough for qswitched to justify a sequel or major DLC expansion with multiplayer or a 4x layer, because I think that could draw in a lot more people. A "fresh release" would give a good excuse to do a wider marketing push, too.
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Post by Esterov on Apr 16, 2017 6:38:25 GMT
Steams cut is 30 percent off all profit,so it's more 70k, assuming we ignore the copies sold during a sale. From the Depths was (and still is) supported, and it's been out in EA for almost 4 years now. It sells for $20, but probably sold quite a few more copies over time. FtD has 191'953 owners, it's made far more than this. About 2.6 million after valve cut but before taxes assuming they were all bought at full price. I think part of the reason FtD has sold so many copies is because people see the cool ships and buy it, I think the store page should be updated with much more aesthetic user-made ones. The other reason, in my opinion, is that it's more fleshed out after 2 and a half years of development. It has also had time to simmer on the steam platform. It was one of the games you could auction for in the 2014 Winter Sale steamcommunity.com/auction/ . It's also been on a -75% and -50% sale a few times (I've bought FtD for myself for full price, got one copy from an auction and gave it to a friend, and finally bought it for a second friend when it was -75%). There's also the fact that FtD was (planning for) multiplayer and a full story campaign for all factions. Also, in case you haven't been following the development of FtD (It's a very apt comparison, both were worked on by a single developer on their time off from work) Nick actually talks about the sales a bit
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Post by qswitched on Apr 17, 2017 19:48:31 GMT
The game has probably brought in about 100-150K based off of Steamspy estimates, which isn't all that much per year for a skilled programmer considering that Qswitched Productions was made 3 years ago. Is this a passion project that will never die or can we expect a fairly limited (<1 year) update lifespan? qswitched As others have discerned, Children of a Dead Earth is not enough to support me full time. However I still plan to keep working on it part time for quite a while, though the updates may be coming less frequently. I hope to only abandon it when I have the means to make a sequel.
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Post by gedzilla on Apr 17, 2017 21:19:27 GMT
The game has probably brought in about 100-150K based off of Steamspy estimates, which isn't all that much per year for a skilled programmer considering that Qswitched Productions was made 3 years ago. Is this a passion project that will never die or can we expect a fairly limited (<1 year) update lifespan? qswitched As others have discerned, Children of a Dead Earth is not enough to support me full time. However I still plan to keep working on it part time for quite a while, though the updates may be coming less frequently. I hope to only abandon it when I have the means to make a sequel. Am I allowed to ask you if I can be an alpha/beta tester on any sequel you make ? (Although this one is totally awesome and should continue to be developed)
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Post by Enderminion on Apr 17, 2017 23:31:11 GMT
s/he would tell you gedzilla, but then s/he would have to kill you.
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Post by deltav on Apr 21, 2017 12:35:29 GMT
I can tell you COADE has forced me to learn more about science than I ever wanted to. Like who needs to know the Modulus of Elasticity of Aluminum Zinc Magnesium anyway? No matter what happens COADE will always be one of those Computer Games I will never forget, like Myst, X-Wing, and Solitare. Thank you.
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Post by Argopeilacos on Apr 21, 2017 13:46:27 GMT
I see two (non-exclusive) possibilities for continued support, that fit IMO a passion and niche project like CoaDE: - funding through something like patreon; - open-sourcing. qswitched have you considered any of these?
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Post by panarchist on May 10, 2017 0:14:49 GMT
I see two (non-exclusive) possibilities for continued support, that fit IMO a passion and niche project like CoaDE: - funding through something like patreon; - open-sourcing. qswitched have you considered any of these? Patreon or some other crowdfunding would be great - or anything to buy qswitched a beer, coffee, whatever. I was a very late-stage beta tester, and I would PAY for CoaDE if Steam would let me, but it doesn't since I was comp'd a copy. I think it'd be great to have a convenient means to throw some cash to qswitched periodically. Especially given all the recent support/improvements/fixes.
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Post by David367th on May 10, 2017 0:17:15 GMT
I see two (non-exclusive) possibilities for continued support, that fit IMO a passion and niche project like CoaDE: - funding through something like patreon; - open-sourcing. qswitched have you considered any of these? Patreon or some other crowdfunding would be great - or anything to buy qswitched a beer, coffee, whatever. I was a very late-stage beta tester, and I would PAY for CoaDE if Steam would let me, but it doesn't since I was comp'd a copy. I think it'd be great to have a convenient means to throw some cash to qswitched periodically. Especially given all the recent support/improvements/fixes. you could make a new account to buy it, put it under family share or something
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