ndeo
Junior Member
It's not a flashlight... It's a High-frequency relativistic boson cannon
Posts: 67
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Post by ndeo on Mar 26, 2017 8:13:17 GMT
The damage model in CoaDE seems to be heavily based on probability for kinetic attacks. I'm yet to find any armor scheme that's immune to a swarm of cheap gun drones, purely because they rain so much lead on the target that eventually the dice roll enough times that the plate is penetrated. As an example, consider the stock 33mm cannon. Its 5g DU bullets are more like sheets of thick metal foil than real AP rounds and should struggle to get through even fairly modest amounts of armor due to low cross sectional density. In practice however enough of them will kill anything. Unfortunately, this is not true. A hundred gundrones firing at either my S rank or EX rank targets have been left on continuous fire for over an hour. When I return, no penetrations have occured. Penetrations from DU foil occur because repeated hundred KJ impacts have a tendency to fracture reasonable armor; bulk monolithic armor (as found on modern tanks) do not fail to this kind of attack but imposes a much higher mass penalty. Is material fatigue simulated in this game? Sawed in half Is there a reliable way to get the nose pointed to my craft? What weapon were you using?
The actual design is in the designs thread page 93 Also 1 million RPM
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Post by newageofpower on Mar 26, 2017 8:15:56 GMT
Unfortunately, this is not true. A hundred gundrones firing at either my S rank or EX rank targets have been left on continuous fire for over an hour. When I return, no penetrations have occured. Penetrations from DU foil occur because repeated hundred KJ impacts have a tendency to fracture reasonable armor; bulk monolithic armor (as found on modern tanks) do not fail to this kind of attack but imposes a much higher mass penalty. Is material fatigue simulated in this game? Likely. I've had a five 9 MT nukes detonate near a stock gunship without blowing it up or even doing heavy structural damage, but the 6th missile split it in half.
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Post by Enderminion on Mar 26, 2017 14:50:33 GMT
Is material fatigue simulated in this game? Likely. I've had a five 9 MT nukes detonate near a stock gunship without blowing it up or even doing heavy structural damage, but the 6th missile split it in half. I have had similar, but not as extreme things happen
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Post by Rocket Witch on Mar 26, 2017 15:26:52 GMT
This looks a lot like my own ships. Welcome to the needle club! Is there a reliable way to get the nose pointed to my craft? You have to control the ship yourself and micromanage orientation, or issue a homing order and waste loads of propellant as well as shorten the engagement period. For the AI to orient the ship correctly it must have a fixed frontal weapon, ideally with longer range than the turrets, which makes a hole in the armour and defeats its effectiveness after a few rounds pass through the hole. You might be able to work around this by making the gun (and consequent hole) extremely small, but then it would be difficult for it to achieve more range.
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Post by uberdude9001 on Mar 26, 2017 16:46:49 GMT
Is there a reliable way to get the nose pointed to my craft? You have to control the ship yourself and micromanage orientation, or issue a homing order and waste loads of propellant as well as shorten the engagement period. For the AI to orient the ship correctly it must have a fixed frontal weapon, ideally with longer range than the turrets, which makes a hole in the armour and defeats its effectiveness after a few rounds pass through the hole. You might be able to work around this by making the gun (and consequent hole) extremely small, but then it would be difficult for it to achieve more range. Put this in a file named AI.txt inside C:\Users\Owner\AppData\Roaming\CDE\Mods\Data then set the enemy behavior to "charger". The AI will use the homing order regardless the weapons you equip it witth. MilitaryDoctrine Charger DoNotTryToStayInHillSphere true MissileLaunchDoctrine OnlyWhenNodal false WingsInFlightNeeded 1 AttackWingSize 80 ReserveSize 0 DroneLaunchDoctrine OnlyWhenNodal false WingsInFlightNeeded 1 AttackWingSize 20 ReserveSize 0 CapitalShipInterceptDoctrine InstantaneousDeltaVBudget_Percent .20 DeltaVBudget_Percent .90 DistanceMaximum_km 2000 OnlyEnsurePlanarity true InterceptCapitalShips true TonnageWeightFactor 1. DistanceWeightFactor 0. MissileInterceptDoctrine InstantaneousDeltaVBudget_Percent .80 InterceptCapitalShips true InterceptDrones true TonnageWeightFactor 1. DistanceWeightFactor 1. DroneInterceptDoctrine InstantaneousDeltaVBudget_Percent .80 InterceptCapitalShips true TonnageWeightFactor 1. DistanceWeightFactor 1. CombatDoctrine CapitalShipDoctrine EnterCombatOrder Homing TargetInRangeOrder Homing TargetsOutOfRangeOrder Homing CivilianShipCombatOrder Scatter DroneDoctrine MinimumInterceptTime_s 15. InterceptDeltaVLimit_Percent .50 LaunchDefensively true WeaponDestroyedOrder Homing TargetInRangeOrder Broadside TargetOutOfRangeOrder Homing EnemyMissilesInboundOrder Scatter MissileDoctrine MinimumInterceptTime_s 30. SeekOrder Homing WeaponsDoctrine IgnoreRangeIfOverAmmoThreshold_Percent 0. IgnoreRangeOnlyWhenThreatsAreFiring false TargetPriorities Active Lasers Hot Radiators All Guns Other Launchers Cold Radiators FlareDoctrine AntiFlareOrder Homing FlaresNeededInFlight 3 LaunchEvenIfHeatIsNotEnough true OnlyAgainstUncrewedEnemies false
Also making some changes to the ship following people's advice, it should be much stronger and more viable against drone/missile spam soon.
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