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Post by RiftandRend on Mar 18, 2017 9:08:27 GMT
What's the cost on your new version compared to the original? You can use the compare new/original feature to show all of a systems stats in one screen like I did. sorry I usually copy the gun do tests and then tweak again and so on untill I get something worth posting. So the compare will show just minor changes from the last iteration not the major step from the last version. The new one is around 2.5Mc. Keep in mind that I changed it a bit from what I had when the shot was posted so its not exactly the same. The new one is 10MWs across the board (reloading , rails and wheels) with a small hit in the fire rate. vegemeister , I'll test with hafnium carbide and see what happens. Also I'll test if reducing the bracing untill it doesn't reduce the accuracy against minial crosssection of the graph will reduce the practical accuracy in the tests. Yesterday's tests were all done with maximum bracing to test if it actually does anything if its not registered on UI and for the moment I think it does. You can get away with 25-50 cm of bracing in most cases.
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Post by concretedonkey on Mar 18, 2017 9:43:22 GMT
sorry I usually copy the gun do tests and then tweak again and so on untill I get something worth posting. So the compare will show just minor changes from the last iteration not the major step from the last version. The new one is around 2.5Mc. Keep in mind that I changed it a bit from what I had when the shot was posted so its not exactly the same. The new one is 10MWs across the board (reloading , rails and wheels) with a small hit in the fire rate. vegemeister , I'll test with hafnium carbide and see what happens. Also I'll test if reducing the bracing untill it doesn't reduce the accuracy against minial crosssection of the graph will reduce the practical accuracy in the tests. Yesterday's tests were all done with maximum bracing to test if it actually does anything if its not registered on UI and for the moment I think it does. You can get away with 25-50 cm of bracing in most cases. Humm probably for slow speeds yes. I found that the 10km/s version was doing just fine with 50cm. However At 15km/s there was a dramatic increase in accuracy between 50 and 75 and a small one from 75 to 100.
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Post by vegemeister on Mar 18, 2017 12:01:40 GMT
Yeah, "velocity-limited" doesn't mean there's no dispersion. It just means the dispersion is low enough to hit the area fairly often, and the game thinks the target could theoretically get out of the way before the bullets arrive. For a higher-velocity gun, the velocity-limited range is farther, so you need lower dispersion to reach it.
Targets often fail to get out of the way before bullets arrive, so it's worth having less dispersion than the graph suggests. Also you may be interested in targets smaller than 1 m². 0.0712 m² is a 30 cm diameter missile. I have a micro flak missile that's 10.5 cm.
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Post by concretedonkey on Mar 18, 2017 20:21:49 GMT
I did a slightly less accurate weapon, even if with 80/90 tons less weight its still gets the job done. I had a version before that with more bracing - this is why the name of the module has the wrong tonnage ... I forgot to change it. Here is how it works in practice : P.S. about the strange dance with the orbits - I wanted to avoid the missiles - wound't fit in 15 minutes otherwise.
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Post by gedzilla on Mar 18, 2017 21:38:01 GMT
Damn, these are nice :-)
Do you have a 40km/s gun for under 150t ?
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Post by concretedonkey on Mar 18, 2017 21:41:06 GMT
Damn, these are nice :-) Do you have a 40km/s gun for under 150t ? A clean one, no, and as you can see I'm getting obsessed about accuracy so my current guns are very heavy.
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Post by Durandal on Mar 19, 2017 3:20:03 GMT
Very pleased with the results of my testing. Ive been using the first model you posted btw. Little heavy, and the aramid fiber seems to pop like balloon to strong enough lasers (I may switch my copy to graphene and tweak a bit) but it's now my main KE weapon paired with Xenophon's 9mm.
Very effective out to 1Mm and laser accurate. I was able to completley disable a stock Gunship without killing it at about 250km.
I'm almost a little disappointed though. A part if me was hoping these kinds of guns died with 1.1.
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Post by concretedonkey on Mar 19, 2017 8:19:34 GMT
Very pleased with the results of my testing. Ive been using the first model you posted btw. Little heavy, and the aramid fiber seems to pop like balloon to strong enough lasers (I may switch my copy to graphene and tweak a bit) but it's now my main KE weapon paired with Xenophon's 9mm. Very effective out to 1Mm and laser accurate. I was able to completley disable a stock Gunship without killing it at about 250km. I'm almost a little disappointed though. A part if me was hoping these kinds of guns died with 1.1. mm interesting I suppose I'll have to test how it handles doom laser fire. I haven't tested them for a while might have to switch to AM-carbon or rubber ... I don't use moded materials for the moment. If you take the last model and ramp up the barrel back at 100cm you should have the same performance with at the very least 70 tons less weight. The one shown was with 80 cm to allow me a much faster turning turret with minimal decrease of accuracy.
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Post by RiftandRend on Mar 19, 2017 21:21:59 GMT
mm interesting I suppose I'll have to test how it handles doom laser fire. I haven't tested them for a while might have to switch to AM-carbon or rubber ... I don't use modded materials for the moment. If you take the last model and ramp up the barrel back at 100cm you should have the same performance with at the very least 70 tons less weight. The one shown was with 80 cm to allow me a much faster turning turret with minimal decrease of accuracy. Why don't you use modded materials? I could see not using the less tested or realistic things like Graphene and encapsulated fuels but some things like vitreous carbon should already be in the game.
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Post by concretedonkey on Mar 19, 2017 21:39:25 GMT
mm interesting I suppose I'll have to test how it handles doom laser fire. I haven't tested them for a while might have to switch to AM-carbon or rubber ... I don't use modded materials for the moment. If you take the last model and ramp up the barrel back at 100cm you should have the same performance with at the very least 70 tons less weight. The one shown was with 80 cm to allow me a much faster turning turret with minimal decrease of accuracy. Why don't you use modded materials? I could see not using the less tested or realistic things like Graphene and encapsulated fuels but some things like vitreous carbon should already be in the game. At some point I will... thing is that we do enough stuff that stretches the boundaries that I can take for "real world" tech (micro nukes, reactors producing tens of GWs) and with moded materials I fear its going to get worse. Also keep in mind that I have zero engineering/scietific background so what is realistic and unrealistic takes a bit more google-ing for me to get than for you .
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