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Post by deltav on Mar 15, 2017 8:37:35 GMT
Do any of you guys have multiple propulsion sytems in your ships ? what sytems ? what fuels ? any of your ships have all 3 sytems (though that would seem to run the crew requirements pretty high) ? Hey buddy! So I started mixing and matching them using Risistojets and Nuclear Rockets together using the same propellant.
Engines of all types (except MPDs, they need 1 "Flange-Head" {engine tech} per 1.33 MPDs [The Designer figure seems to be wrong]) need 1 "Flange-Head" per 5 engines. Nuclear Reactors of all types need 1 "Nuke" (Nuke Engineer) per 5 Nuclear engines, (and some "Glow-Sticks" [Nuke Techs] too, but not relevant here). So say I have 1 thermoelectric Reactor (for power) on my Ship, and really need 5 Nuclear Engines to get the thrust I want. That would waste a "Nuke" because I will end up having 1 Nuke troubleshooting 5 reactors, and the other Nuke only having 1 to troubleshoot (6 nuclear reactors total). So instead I'll have 4 Nuclear Engines, and 1 Resistojet in the middle, plus keep my 1 thermoelectric reactor for power . It doesn't give me as much thrust as the nuclear engine would, but almost as much, and now I only need 1 "Nuke"
and 1 "Flange-Head", giving me an extra weapons crew member that can run 5 fixed mounts, or 2.5 Turrets, or whatever, etc.
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Post by gedzilla on Mar 15, 2017 8:43:58 GMT
Do any of you guys have multiple propulsion sytems in your ships ? what sytems ? what fuels ? any of your ships have all 3 sytems (though that would seem to run the crew requirements pretty high) ? Hey buddy! So I started mixing and matching them using Risistojets and Nuclear Rockets together using the same propellant.
Engines of all types (except MPDs, they need 1 "Flange-Head" {engine tech} per 1.33 MPDs [The Designer figure seems to be wrong]) need 1 "Flange-Head" per 5 engines. Nuclear Reactors of all types need 1 "Nuke" (Nuke Engineer) per 5 Nuclear engines, (and some "Glow-Sticks" [Nuke Techs] too, but not relevant here). So say I have 1 thermoelectric Reactor (for power) on my Ship, and really need 5 Nuclear Engines to get the thrust I want. That would waste a "Nuke" because I will end up having 1 Nuke troubleshooting 5 reactors, and the other Nuke only having 1 to troubleshoot (6 nuclear reactors total). So instead I'll have 4 Nuclear Engines, and 1 Resistojet in the middle, plus keep my 1 thermoelectric reactor for power . It doesn't give me as much thrust as the nuclear engine would, but almost as much, and now I only need 1 "Nuke"
and 1 "Flange-Head", giving me an extra weapons crew member that can run 5 fixed mounts, or 2.5 Turrets, or whatever, etc.Hi What fuel r u using ? And have you ever gotten faster than 6.42km/s exuast velocity from a resistojet ? Thats seems to be the absolute limit, limited by the melting point of the coils, which I use the highest-melting-point-material In the game, some tungsten alloy with a 4100ish melting point (kelvin)
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Post by newageofpower on Mar 15, 2017 8:44:52 GMT
Also, our "boron" seems to be a material that has the bulk properties of boron fiber. I'm skeptical about realism here. Time to mod in Reinforced Boron-Boron?
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Post by RiftandRend on Mar 15, 2017 8:52:46 GMT
Hey buddy! So I started mixing and matching them using Risistojets and Nuclear Rockets together using the same propellant.
Engines of all types (except MPDs, they need 1 "Flange-Head" {engine tech} per 1.33 MPDs [The Designer figure seems to be wrong]) need 1 "Flange-Head" per 5 engines. Nuclear Reactors of all types need 1 "Nuke" (Nuke Engineer) per 5 Nuclear engines, (and some "Glow-Sticks" [Nuke Techs] too, but not relevant here). So say I have 1 thermoelectric Reactor (for power) on my Ship, and really need 5 Nuclear Engines to get the thrust I want. That would waste a "Nuke" because I will end up having 1 Nuke troubleshooting 5 reactors, and the other Nuke only having 1 to troubleshoot (6 nuclear reactors total). So instead I'll have 4 Nuclear Engines, and 1 Resistojet in the middle, plus keep my 1 thermoelectric reactor for power . It doesn't give me as much thrust as the nuclear engine would, but almost as much, and now I only need 1 "Nuke"
and 1 "Flange-Head", giving me an extra weapons crew member that can run 5 fixed mounts, or 2.5 Turrets, or whatever, etc.Hi What fuel r u using ? And have you ever gotten faster than 6.42km/s exuast velocity from a resistojet ? Thats seems to be the absolute limit, limited by the melting point of the coils, which I use the highest-melting-point-material In the game, some tungsten alloy with a 4100ish melting point (kelvin) Is that 6.42 km/s with Decane?
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Post by newageofpower on Mar 15, 2017 8:58:39 GMT
Is that 6.42 km/s with Decane? You can pass 11 km/s with Hydrogen.
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Post by gedzilla on Mar 15, 2017 8:59:22 GMT
Hi What fuel r u using ? And have you ever gotten faster than 6.42km/s exuast velocity from a resistojet ? Thats seems to be the absolute limit, limited by the melting point of the coils, which I use the highest-melting-point-material In the game, some tungsten alloy with a 4100ish melting point (kelvin) Is that 6.42 km/s with Decane? Yeah Have you ever gotten a faster exuast velocity ?
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Post by deltav on Mar 15, 2017 8:59:25 GMT
Hey buddy! So I started mixing and matching them using Risistojets and Nuclear Rockets together using the same propellant.Engines of all types (except MPDs, they need 1 "Flange-Head" {engine tech} per 1.33 MPDs [The Designer figure seems to be wrong]) need 1 "Flange-Head" per 5 engines. Nuclear Reactors of all types need 1 "Nuke" (Nuke Engineer) per 5 Nuclear engines, (and some "Glow-Sticks" [Nuke Techs] too, but not relevant here). So say I have 1 thermoelectric Reactor (for power) on my Ship, and really need 5 Nuclear Engines to get the thrust I want. That would waste a "Nuke" because I will end up having 1 Nuke troubleshooting 5 reactors, and the other Nuke only having 1 to troubleshoot (6 nuclear reactors total). So instead I'll have 4 Nuclear Engines, and 1 Resistojet in the middle, plus keep my 1 thermoelectric reactor for power It doesn't give me as much thrust as the nuclear engine would, but almost as much, and now I only need 1 "Nuke" and 1 "Flange-Head", giving me an extra weapons crew member that can run 5 fixed mounts, or 2.5 Turrets, or whatever, etc.Hi What fuel r u using ? And have you ever gotten faster than 6.42km/s exuast velocity from a resistojet ? Thats seems to be the absolute limit, limited by the melting point of the coils, which I use the highest-melting-point-material In the game, some tungsten alloy with a 4100ish melting point (kelvin) Well I'm pretty unlearned in engine design currently, I'm much better in lasers and some other isolated modules. The highest I've gotten with a Resistojet is 3.42 km/s @ 3.49 MN @ 500 MW with Methane. I've also tried my hands at MPD design, with mixed success. I've spent the last week or so working on definitive crew evaluations and counts per module for every single crew position so my head is still crew obsessed. Love to see what is being developed here though. Jolly good! Carry on.
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Post by RiftandRend on Mar 15, 2017 9:03:28 GMT
Is that 6.42 km/s with Decane? You can pass 11 km/s with Hydrogen. I know, I was just asking if the 6.42 km/s max was for Decane.
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Post by gedzilla on Mar 15, 2017 9:08:39 GMT
Is that 6.42 km/s with Decane? You can pass 11 km/s with Hydrogen. How ? Isnt the biggest limitation the melting point of the coils ? And the material with the highest melting temp is some tungsten alloy, and it melts past 6.42km/s ? Want to share the design ?
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Post by RiftandRend on Mar 15, 2017 9:10:01 GMT
Is that 6.42 km/s with Decane? Yeah Have you ever gotten a faster exuast velocity ? Yeah, 6.44 km/s. 6.45 km/s is also possible but not practical as far as I can tell.
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Post by gedzilla on Mar 15, 2017 9:13:02 GMT
Yeah Have you ever gotten a faster exuast velocity ? Yeah, 6.44 km/s. 6.45 km/s is also possible but not practical as far as I can tell. Any bigger increases in exuast velocity ? Whats this about hydrogen 11km/s I hear about ?
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Post by RiftandRend on Mar 15, 2017 9:15:35 GMT
Yeah Have you ever gotten a faster exuast velocity ? Yeah, 6.44 km/s. 6.45 km/s is also possible but not practical as far as I can tellBehold, 6.46 km/s You can squeeze a bit more velocity by adding a few kilowatts to the power requirement.
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Post by gedzilla on Mar 15, 2017 9:18:17 GMT
Yeah, 6.44 km/s. 6.45 km/s is also possible but not practical as far as I can tellBehold, 6.46 km/s You can squeeze a bit more velocity by adding a few kilowatts to the power requirement. Nice but those are not really cost effective, since they seem to add a ton more nozzle for piddling exhuast velocity increases Im looking for anyway to have significant increases
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Post by RiftandRend on Mar 15, 2017 9:22:34 GMT
Any bigger increases in exuast velocity ? Whats this about hydrogen 11km/s I hear about ? You can get 13.5 km/s with hydrogen
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Post by gedzilla on Mar 15, 2017 9:26:49 GMT
Any bigger increases in exuast velocity ? Whats this about hydrogen 11km/s I hear about ? You can get 13.5 km/s with hydrogen Isnt the biggest limitation the melting point of the coils ? And the material with the highest melting temp is some tungsten alloy, and it melts past 6.42km/s
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